![]() ![]() * Formers no longer suffer damage from fungus after completing the fungus cultivation advancement. * Colonization Fervor now spawns where it is produced, consumes a colonist and also provides a colonial trooper. ![]() * Building improvements and cities, as well as removing forests, fungus and hives now increases alien aggression (alienAggressionOnAdd, alienAggressionOnRemove in feature xmls). * AI factions and aliens now destroy improvements and roads again. ![]() * Added healthDamage attribute to promoteUnits to allow modding Field Training damage. * Morale from difficulty can now be set in the WorldParameters.xml. * Added ability to start a game without any other players. * Added ability to modify players slots in the game lobby after loading a game. * Added ability to queue any uncovered technology for research. * Added space, enter and numpad enter keys to updater to download update. * Added escape key to updater to skip update. * Advancements now have a production component. By the by, here's the itemized list of changes: ![]()
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